The Regulatory, Ethical, and Legal Constraints

Cyber Security

Cyber security is the protection of networks, computers, and devices,it is a body of technologies, processes, and practices and it saves data from attack, damage, and unauthorized access.

Cyber security is a big thing in the games industry as hackers have been known to go into people’s accounts and take money, and find their credit card information. Games company’s also invest a lot into this to prevent people from illegally downloading their games, although there isn’t much of this in the VFX industry. Companies spend a lot of money towards this which is something they could do without

Censorship

Censorship is the suppression of information that may be harmful to certain groups of people. this is to ensure that certain age groups can’t access any harmful material so easily, and must take the required steps to do so.

This is all so children can’t come into contact with harmful idea that are normalized to the game such as Drugs, Alcohol, Violence, Discrimination, and things that invoke fear. This is to ensure children stay in a safe environment with things that won’t teach such ideals at such a young age. There have been many studies that show children have copied behavior from violent video games and that’s why many things in entertainment are censored.

Child Protection On the Internet

Censorship also comes into child protection. By having age rating on games is disables people to easily get such content. There are also such things like people entering their DOB before they can access but the downfall is that people can easily lie. Other things are that people can create accounts to access content like signing -up through Facebook to validate their DOB.

Age Ratings

PEGI which stands for Pan European Game Information.

It is a important thing in the games and VFX industry. It ensures that 15 year olds can’t so easily come into material that’s 18+ rated, with games like GTA franchise. It can also decrease sales, parents may not be so willing to let their children play 18+ games as they think it may be not appropriate for them. So companies often tend to try and lower the age rating by leaving some scenes out or not making the game so gory and violent.

Environmental Problems

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This is becoming more of a thing of the past with digital downloads and such, but a lot of games still ship with the tangible game as people like to have it physically and when they don’t want it anymore they can just sell it. This can create waste if people just throw away their games as they’re made of plastic so it’s bad. Another issue which happens everywhere and cannot be avoided is the consumption of energy, when a game is being made more energy may be consumed with late night at the office and rendering farms constantly on the go.

Pixel Gypsies

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This mainly affects the VFX industry as people have to move around from country to country following wherever companies go, thus never being able to settle down and buy a house. Most being just renting a motel for a few months and then moving on to the next company in a another country. This can be bad for people’s family’s due to the fact that they have to move around and start again. Whenever companies move, people then have to sell their house and the market may not be good at the time and end up in debt because of this.

Government Subsidies

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This is a huge problem in America as people are constantly fighting over subsidies over there. It’s one of the reasons why Rhythm & Hues went bankrupt. Companies will be constantly chasing subsidies and moving all their staff to do so (Pixel Gypsies). There has been a huge controversy over it and nothing has really been done about it. It’s okay for people who have permanent jobs in the industry but not for people who are just hired for a project and then have to leave and find somewhere else as soon as they’re done.

Fixed Bid Contracts

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Fixed Bid Contracts have become a huge problem in the industry and it’s the main reason why Rhythm & Hues went bankrupt. They were paid to do so many shots and got paid for those shots. The movie company then asked for more and more shots, they had to keep paying staff to do more and they had to run into their own money to produce the shots. One week after Life of Pi was released Rhythm & Hues were declared bankrupt and had to let lots of staff go. A company that had been around since 1987 closed down due to a technicality and it was sad for the whole VFX industry.

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