To model the glasses I created a box and created an instance so it would be symmetrical and make everything easier. Next I kept extruding the face until it reached the edge of the reference image I was using. After that I put in more edge loops and manipulated the vertices to create the shape I wanted. After all of this I’ll model the arms and hinge next.
I’m happy that it turned out alright I could still make improvements with the frame but maya’s definitely easier.