PS4

ps4thing

I decided to create a PS4 for my creative and technical modelling. I first just created a square with the right measurements. Next I extruded inwards to create the line down the middle and how it looks like it goes in around the middle. I did create a high poly version but it wasn’t working out all too well so I will go into mudbox and step up the layers and smooth off the edges there. For the basic texture I used a plain diffuse black, but to try and create a shiny and matte surface I used a metalness and roughness maps. For this work work well  I had to use layer masking to make sure it wont affect the other polys. I will also use this technique for the blue emmissive map down the middle and to add a normal map to certain areas.

I’m happy that things have gone well so far even though the normal map hasn’t yet. It did take some time to get things right so it would be better if I could work faster to fully complete it.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s