VFX Job Roles


The process of digitally joining all different images to create one new image, typically for print, motion picture, or screen display. A compositor basically put all the layers together on a film to create the final product

Concept Artist


These work on bigger budget movies where visuals are very important to help create the scene they’re looking for. They’ll each be assigned a role whether it’s environment or character design. They must have up-to-date knowledge on software packages and must have excellent skills, and a good portfolio.

Layout Artist (3D Animation)


They break down 2D storyboards into 3D shots. They use designs and 3D models as reference to certain locations and props. They are also for establishing lengths of shots within a scene, for this you need to be highly skilled. They must be able to create an atmosphere, understand editing, and be able to apply motion capture.

Lighting Tech Director/Lighter

The main role of a Lighting Tech is to make sure the lighting’s consistent, colour balance, and mood in the images. They add CGI to make it look realistic and to match the live action panels. They must be able to work to design references  and work with a wide range of styles.

Marketing Executive

These work with other employees like advertising, marketing research, and sales. They are responsible for analyzing and investigating price, demand, and competition. They must write reports on on financial and statistical information. Usually require a background in marketing/business.

Marketing Producer

They will efficiently manage the project, making sure everyone is working correctly while also making sure the project stays in budget. Must be well organised, have great leadership skills and a history in VFX.

Match Move Artist

These Artists will imitate the camera movements in live action shots and match the movements in 3D. Must be skilled with relevant software and be interested in computer graphics/animation. Must show respect for the pipeline and requirement for specific studios.

Public Representative

A PR works to maintain a positive image of the client. Their main medium is social media and try to promote their products there. PR’s must stay calm in stressful situations and have great written and verbal skills. Networking is also required as good understanding of how the target works.

Roto Artist

They trace live action footage where graphics will interact with the image. This then creates clear areas known as mattes within the frame to allow the scene to be layered. Must have an understanding of fine art and photography, competent drawing skills good line quality and an eye for detail.


A good producer effectively manages the project, ensuring that everyone is working to a high standard and that it’s profitable. Must be well organised and have great leadership skills and have a long history in VFX. It is heavily recommended that you have a degree in animation or a similar subject.



A VFX coordinator is vital to the project management. They manage all aspects of production and post production.


A runner is a typical role to start off with in the VFX industry, they start off with small jobs for their superiors. For this job you need to work well under pressure and keep to a high standard whilst being tidy and efficient.


A VFX supervisor will decide what is needed for every shot. For bigger projects prototype effects may have to be seen by the director before production. Must display charismatic leadership skills and have an on-set experience. A qualification which proves your competence for this role is importance.

Digital Effects Supervisor

This role is very similar to supervisor except it’s specifically for digital effects. These people over look what’s happening with the team as a whole and what they’re doing that week, making sure they’re all on track and the VFX is what they client envisioned.

2D Supervisor

Artistic and technical responsibility in all 2D areas of a VFX production. Must have social competence such as leadership qualities, being able to work in a team, thriving under pressure and working to tight deadlines. Basic understanding of a CG pipeline and a keen eye for detail.

Pre-vis/Layout Artist

They are responsible for staging every shot and plotting the action that will take place in each scene. They need to have very good artistic skills, use of lighting, shadow, and colour. They must also understand the basic principles of cinematography as use of lenses, angles, and be able to apply motion capture to computer generated models.


A rigger is responsible for creating the skeleton for the CG model. They ensure that the all the joints move correctly and accurately. Must be knowledgeable in anatomy and understand how the flow of body. They have to be able to communicate with artists, and create the best work as a team. To be a rigger it’s wise to have a degree in animation or something similar.

Animation Director


Is in charge of all aspects of the animation pipeline. This may include character design, background animation, and everything else.

Effect Tech Director


Is a broad term for a range of disciplines within VFX. Typically they are in charge of simulations and that the software runs correctly, but a technical director typically means they have a specialist field. They must be knowledgeable in some computer languages and display patience for rendering software. Usually hold degrees in computer science or art and design.

Mo-cap Animator

They record people’s movement and apply it to a model or environment. Have basic understanding of 3D software as-well-as animation. Must understand lighting techniques and anatomy. A degree in a art related subject will suffice.

Crowd Artist

These are responsible for creating a crowd in a VFX sequence. They need to understand basic software required. Need to have good artistic skills including a strong sense of composition, perspective, and light. They must understand the principles of cinematography such as lenses, and positioning. Have a degree in a art related subject such as computer animation.


Action Plan

To become a Producer I must:

  • have up-to-date knowledge in the industry and up-to-date with software packages.
  • Understand what is required of me in every element of my work
  • Have good communication skills
  • Be able to use software packages to a high standard
  • Have leadership qualities
  • Be highly organised
  • Be flexible
  • Work as a team

For me to achieve this:

  • I have to finish this current course. NextGen to Distinction although not necessary.
  • Go to university and complete a Bachelors degree in Games Art or Animation. Afterwards complete a Masters degree in Production in Games and Animation at Teesside university.
  • Gain experience for a few years in the industry at any company, the point of this is to just get my foot in the door and work my way up from there.
  • Develop my own style of work and work harder at learning software packages.

The Regulatory, Ethical, and Legal Constraints

Cyber Security

Cyber security is the protection of networks, computers, and devices,it is a body of technologies, processes, and practices and it saves data from attack, damage, and unauthorized access.

Cyber security is a big thing in the games industry as hackers have been known to go into people’s accounts and take money, and find their credit card information. Games company’s also invest a lot into this to prevent people from illegally downloading their games, although there isn’t much of this in the VFX industry. Companies spend a lot of money towards this which is something they could do without


Censorship is the suppression of information that may be harmful to certain groups of people. this is to ensure that certain age groups can’t access any harmful material so easily, and must take the required steps to do so.

This is all so children can’t come into contact with harmful idea that are normalized to the game such as Drugs, Alcohol, Violence, Discrimination, and things that invoke fear. This is to ensure children stay in a safe environment with things that won’t teach such ideals at such a young age. There have been many studies that show children have copied behavior from violent video games and that’s why many things in entertainment are censored.

Child Protection On the Internet

Censorship also comes into child protection. By having age rating on games is disables people to easily get such content. There are also such things like people entering their DOB before they can access but the downfall is that people can easily lie. Other things are that people can create accounts to access content like signing -up through Facebook to validate their DOB.

Age Ratings

PEGI which stands for Pan European Game Information.

It is a important thing in the games and VFX industry. It ensures that 15 year olds can’t so easily come into material that’s 18+ rated, with games like GTA franchise. It can also decrease sales, parents may not be so willing to let their children play 18+ games as they think it may be not appropriate for them. So companies often tend to try and lower the age rating by leaving some scenes out or not making the game so gory and violent.

Environmental Problems


This is becoming more of a thing of the past with digital downloads and such, but a lot of games still ship with the tangible game as people like to have it physically and when they don’t want it anymore they can just sell it. This can create waste if people just throw away their games as they’re made of plastic so it’s bad. Another issue which happens everywhere and cannot be avoided is the consumption of energy, when a game is being made more energy may be consumed with late night at the office and rendering farms constantly on the go.

Pixel Gypsies


This mainly affects the VFX industry as people have to move around from country to country following wherever companies go, thus never being able to settle down and buy a house. Most being just renting a motel for a few months and then moving on to the next company in a another country. This can be bad for people’s family’s due to the fact that they have to move around and start again. Whenever companies move, people then have to sell their house and the market may not be good at the time and end up in debt because of this.

Government Subsidies


This is a huge problem in America as people are constantly fighting over subsidies over there. It’s one of the reasons why Rhythm & Hues went bankrupt. Companies will be constantly chasing subsidies and moving all their staff to do so (Pixel Gypsies). There has been a huge controversy over it and nothing has really been done about it. It’s okay for people who have permanent jobs in the industry but not for people who are just hired for a project and then have to leave and find somewhere else as soon as they’re done.

Fixed Bid Contracts


Fixed Bid Contracts have become a huge problem in the industry and it’s the main reason why Rhythm & Hues went bankrupt. They were paid to do so many shots and got paid for those shots. The movie company then asked for more and more shots, they had to keep paying staff to do more and they had to run into their own money to produce the shots. One week after Life of Pi was released Rhythm & Hues were declared bankrupt and had to let lots of staff go. A company that had been around since 1987 closed down due to a technicality and it was sad for the whole VFX industry.

24 Key Skills Within the Industry

1.  Specialist skills – be a generalist with specialist skills

Too often on show reels they see people with really generalist skills, they’d like to see someone who can do everything and be really good at one thing in particular. So you’d be a person who can model, animate, draw, and then specialize in texturing.

2. Team work

Your work affects other people too. if you’re a 3D artist, you have to make sure what you do is up to standard and is good enough to pass on to the next person so they can work efficiently. This is so people don’t have to stop and fix what you’ve done wrong. I also helps to understand what the people around you do and don’t be scared to ask for help if you need it.

3. Creativity and Efficiency

Don’t be a perfectionist. You just need to create what was asked of you, not what you think looks good. It’s best to get the overall outline of the work finished and go back and get feedback on the work you have done. One of the most important things is to just complete enough work that can successfully fool the eye and look realistic, and not just use technology for the sake of it. To save time you don’t have to model the back of an object if the camera isn’t going to see it, only work on what you have to.

4. The ability to think about the big picture

You will need to build your own work solutions to allow for last minute changes that you most likely will be asked to perform. Everything you do can affect other people down the pipe line so be careful not to mess up.

5. Meet deadlines!

Keep things simple. You can’t always work on projects to the level of perfection you would like them at. Completing a deadline is more important than how good it looks. Not finishing to the deadline can prove unreliable and that’s not how you want to be viewed.

6. Working to a brief

Even if you don’t like the work you’re doing, you have to do it how the client wanted it. All the work you do is about someone else and what they think of it. In a lot of companies there is a skill in guessing what the client will want in the future and you have to help them realise that.

7. Respond well to criticism

It’s better to accept criticism as a chance for change in your skills rather than them just telling you what you’re bad at. Respond to criticism positively, disregard what pride you have. Don’t get aught up in shots that you like and do silly things to them that you don’t need, it could still be cut from the film.

8. Presentation skills

Don’t be afraid to speak up. There will be trouble further down the pipeline if you don’t communicate any worries or concerns. Talk about what you have done recently and what changes you’ve made in your work during the dailies. Share progress.

9. Knowledge of cultural references

Believability is the key. No matter how bizarre the physics may be, you have to do it. You need to understand the visual motion cues that make something the way it is, like when a ball hits a wall it squishes but it’s width is expanding to compensate for that. You also need to draw on a vast array of culture to try and complete what’s being asked of you, such as fairy-tale castles and dragons.

10. Observation skills

You should by analysing things that are natural to us, e.g. light, colour, perspective, physics. The easy thing about this is that you can look anywhere for these things, look in certain areas for lighting, record yourself dropping a ball and see how that works, see how far distance really goes. Being a good artist means improving the shot rather than wait for someone else to tell you what’s wrong.

11. Planning

Being able to deconstruct everything you need to do and work at them insteps is a valuable skill that still needs to be worked on. If you went through the shot and broke it down frame-by-frame and broke it down in more a of series of shapes rather that individual frame manipulation.

12. Be able to draw

The low-tech medium of life drawing is good point to start when figuring out what to do and valuable skill to have in VFX. Learning how people work, how muscles move, how weight affects materials, anatomy are all very important skills to progress into VFX.

13. Be proactive and self-motivated – always

Keep in touch with things that are happening in your chosen field. Look through magazines, online articles ect. Look at what other companies are doing and keep up to date with new technologys that are coming around. The VFX world tends to be freelance so it wouldn’t hurt to be up-to-date.

14. applied mechanics, algebra, scripting learning (and physics).

It’s often useful to get to know other people in other departments, talk to people to either side of the job to make sure you know what they need. Always read the manual or online problems first before asking people for help, think of it as a more last resort although don;t be scared to ask them for help when you need it.

15. Know the language

Know all the technical terms for anything, learn acronyms or any set of words that are often used in the industry. This all ties in with keeping up-to-date with the industry, even learning IT slang and knowing the difference between zooming and tracking will help great deal.

16. Awareness of cinematography

You need basic awareness of cinematography and maths. Having an appreciation for photography in terms of composition, balance ect. This can help you frame the difference between what real and painting can help you with.

17. Maths – trigonometry, matrices, vectors,

Knowing about maths, vectors, and physics can help ride the art-tech gap. Knowing basic useful things can help other people a lot and even knowing basic scripting skills.

18. Computer literacy

In some roles it’s important to know some form of language but not all. At least know what your computer is talking about when something comes up and you’ll know how to fix that problem. Rather than calling in the IT team for something that could use a simple scan. Know how to name all your files and how to safely stare them is crucial.

19. Film theory

Awareness on narrative structures and how different things work. How does colour help convey the story, what is the lighting going to do to the scene. Say if it’s a dark scene could help promote a more horror feeling, important to know what these differences can do.

20. Knowledge of VFX history

VFX isn’t new. It has a history going back years that used all types of different techniques that are irrelevant now due to technology, although people can still use them. VFX has a history and it wouldn’t hurt knowing it if any culture references came up. Old practices can help towards new ones if you ever get stuck on something.

21. Knowledge of Editing

Knowing how the construction of different shots and ho they engage the audience can be a valuable skill. It will help you appreciate the edit staff more and how shots that you were working on can suddenly change or be dropped.

22. Style and vision

For adverts and promos, clients often have vision towards what they want, what style they want and how you can advise them otherwise. Some styles can become dated and outmoded.

23. Understand optics

Understanding how the eye works and how it can be fooled is a very helpful tool. When making something knowing how to direct they eyes to certain areas of the screen is incredibly useful. A little research into how eyes see won’t be the most useless thing you do, it’s not like anyone else has something better than the human eye.

24. Be innovative

The history of VFX is still being written and creating something new can surprise people and even set the bar higher. Such as Avatar which was this huge thing when it first came out, now it’s just a normal thing to see that level of VFX. There are also low budget surprises like Ex Machina with a budget of 11m. Create something new in the world of VFX.


Dream Job

My dream job is to pursue the art side of the games industry, mainly an environment artist or a character artist. I would like to have a senior position as they’re more stable jobs, one of the companies I’d like to work for are maxis, square enix, or bethesda. The contract type is permanent and I would be willing to relocate around Europe during my time at work. My salary is competitive but the typical pay is $40,000+ dependent on experience



Types of Companies

Sole Trader

sole traders are individuals who are self employed, sole traders run their businesses as an individual, this means that they keep all the companies profits when the taxes are paid on them. Sole traders can use workers and don’t have to work alone, but the sole merchandiser is in person chargeable for any losses the business makes.

as a sole trader you must:

  • Send a “self Assessment tax return” every year
  • Pay income tax on the profits you create
  • Pay National Insurance
  • You must additionally register for VAT if you expect your takings to be more than £83,000 a year

Private limited Company by Shares (LTD)

A private company limited by shares, usually known as a private limited company (Ltd.) is a class of personal restricted companyincorporated underneath the laws of England and Wales, Scotland, certain Commonwealth countries and the Republic of ireland. It has shareholders with financial obligation and its shares might not be offered to the final public, unlike those of a public limited company (plc).

“Limited by shares” means that the liability of the shareholders to creditors of the corporate is restricted to the capital originally endowed, i.e. the nominal value of the shares and any premium paid reciprocally for the problem of the shares by the company. A shareholder’s personal assets are thereby protected in the event of the company’s financial condition, but any cash endowed in the company are going to be lost.

Private limited Comapany by Guarantee (LBG)

In British and Irish company law, a private company limited by guarantee (LBG) is another form of corporation used primarily for non-profit organisations that need legal temperament. A company limited by guarantee doesn’t sometimes have a share capital or shareholders, but instead has members who act as guarantors. The guarantors give an endeavor to contribute a nominal quantity (typically terribly small) in the event of the concluding of the corporate. It is often believed that such an organization cannot distribute its profits to its members however (depending on the provisions of the articles) this is often not really true. Converting a limited company to a Community Interest Company (CIC) removes this doubt entirely, as CICs feature an asset lock that prevents the extraction of profits. However, a company limited by guarantee that distributes its profits to members (nor CICs) wouldn’t be eligible for charitable standing.

Public Limited Company (PLC)

A public limited company is a system that you will created to run your business -it has its own responsibility and is reliable for everything it does, its finances are additionally become independent from the homeowners. Any profit it makes is owned by the company, after it pays Corporation Tax. The company can then share its profits.

‘Ordinary’ Business Partnership

An ‘ordinary’ partnership has no legal existence distinct from the partners themselves. If one of the partners resigns, dies or goes bankrupt, the partnership must be dissolved – though the business will still continue.

A partnership is a relatively straightforward and versatile manner for 2 or a lot of individuals to possess and run a business together.

Ordinary partnerships additionally have to be registered with HMRC for tax functions. The nominated partner does this by registering the partnership for Self Assessment.

If the partnership has debts, the partners are collectively liable for any amounts owed then are equally chargeable for paying off the total debt.

Creditors can claim a partner’s personal assets to pay off any debts – even those debts caused by different partners.

If a partner leaves the partnership, the remaining partners may be responsible for the whole debt of the partnership.

Therefore, partners do not enjoy any protection if the business fails.

Limited Partnership

A limited partnership (LP) is a sort of partnership almost like a general partnership, except that where a general partnership should have at least 2 general partners (GPs), a restricted partnership should have a minimum of one gp and at least one limited partner.

The GPs are, in all major respects, in the same legal position as partners in a very conventional firm, i.e., they have internal control, share the right to use partnership property, share the profits of the firm in predefined proportions, and have joint and several liability for the debts of the partnership.As in a general partnership, the GPs have actual authority, as agents of the firm, to bind the partnership in contracts with third parties that are in the standard course of the partnership’s business.

Limited Liability Partnership (LLP)

A limited liability partnership (LLP) needs a minimum of 2 alternative designated members, they can either be an individual or company and can be referred to as a company member.

Each member pays tax on their shares of profit like an standard business partnership, but aren’t in person liable for any debts the business can’t pay. E.g. One partner cannot be responsible or responsible for another partner’s misconduct.

Unlike limited partnerships, LLP’s only pay debts by however much they invest within the company. Whereas limited partnerships split the debt equally among them.

Unincorporated Association

An unincorporated association is an organisation that arises once 2 or more individuals come back along for a specific purpose aside from to create profit, but decide not to use a proper structure like a company. Most clubs, societies, groups, and some syndicates are unincorporated, as are most voluntary organisations.

You don’t need to register an unincorporated association, and it doesn’t cost anything to set one up. Individual members are in person accountable for any debts and written agreement obligations.

If the association does begin trading and makes a profit, you’ll need to pay Corporation Tax and file an organization official document within the same manner as a limited company

Personal Analysis

The Myers–Briggs Type Indicator (MBTI) test is a questionnaire designed to measure preferences in how people perceive the world and make decisions.
I scored ENTJ on the Myers-Briggs test which stands for extraversion, intuition, thinking,  and judgment. ENTJ’s are often known for their skills in leadership, organisation, and planning.

“Frank, decisive, assume leadership readily. Quickly see illogical and inefficient procedures and policies, develop and implement comprehensive systems to solve organizational problems. Enjoy long-term planning and goal setting. Usually well informed, well read, enjoy expanding their knowledge and passing it on to others. Forceful in presenting their ideas.” Source

In college I took a Honey and Mumford quiz which rates you in 4 different categories and the one you scored highest in is your main trait. I scored really high in 3 of those which were reflector, pragmatist, and theorist. I wasn’t exactly low on activist I scored on a medium range which is something I could work towards.

Knowing what I got on both of these tests would help better the group, my main role would be organisation and time management, making sure everyone is on their task. My main fallback is that I can be too harsh towards people when they don’t do as asked and not understanding where they come from which is something I have to come to understand.



  • I’m very organised
  • I turn up on time
  • I have a good attendance
  • I’m a good artist
  • Very motivated to complete work
  • Good at Texturing


  • Easily Distracted
  • I avoid modeling although I will do it
  • I have no room for people who won’t do work


  • I can stay focused better than some
  • Always have the end goal in mind
  • I plan long term
  • I’m on the right course
  • I enjoy texturing and making concept art
  • I have people who I can turn to if I need help


  • I don’t have an amazing computer to run unreal engine
  • Often it can be hard to start a new project

How Companies Are Funded

Crowd Funding


Companies can set up a kick-starter page and people can donate money to it to help get the project done. They only receive all of this money once the kick-starter page has reached the goal, however if it doesn’t, people won’t be charged for it. Patreon is another way to receive money for people like youtubers and twitch streamers.


  • Double Fine – Psychonauts 2 – Goal of $3.3million reached $3,829,024
  • Gun Media – Friday the 13th – Had a goal of £700,000 and Raised $929,513.70

Creative England

Creative England partnered with Microsoft to fund Green Shoots. This is meant to help the growth of the industrial and game development within England. They invest between 25,000 to 50,000 to promising companies. They can also receive extra benefits such as:

  • Enrolment on the ID@Xbox programme for Xbox One Development Kits
  • Access to Windows 10 devices for testing purposes (subject to availability and at the sole discretion of Microsoft)
  • Bespoke technical guidance and support directly from Microsoft
  • Access to select Microsoft tools and services for free,  through the Bizspark Microsoft programme
  • Introductions to investors and publishers
  • To be eligible to apply to Green Shoots companies must fulfil the following criteria:
  • Be a games company based in any of the English regions outside of Greater London
  • Have previous, demonstrable game development experience
  • Qualify as an SME and be registered at Companies House
  • Be able to provide £1 for £1 match funding to any investment awarded by Creative England
  • Have an idea for an innovative new entertainment game that can be available for commercial release no later than January 31st 2017

The CE Game Development Fund is also to help business development for the growth of the games trade in England by giving a greater investment of 50,000 and 150,000 to games studios.

Companies must fit into this criteria:

  • Be based in any of the English regions outside of Greater London
  • Have previous, demonstrable game development experience
  • Qualify as an SME and be registered at Companies House
  • Have been trading for a minimum of 3 years and be able to show a minimum of £100,000 revenue in their most recent company accounts
  • Be able to provide a minimum of £1 of private match funding for every £1 Creative England invests



When a team want to create a game, they ask publishers to fund their projects, if they agree, they will provide them with a budget for the game. When the game is near completion the publishers will sort out business aspects of the game including advertisement.


A grant is an amount of money that the government gives to the company for the project. Companies don’t have to pay a grant back although it’s hard to get one with competition.


  • Do not have to pay a grant back or pay interest on it
  • Do not lose any control over your business


  • Locating  a grant that suits your specific project
  • There is lot of competition for grants
  • The applicant often is expected to match the funds you’re awarded
  • Grants are usually awarded for proposed projects, not ones that have already started
  • Application process is potentially time-consuming

Tax Relief

In Britain there is a tax relief that companies can apply for if they fit into a certain quota. Companies in all 3 industries (Games, Animation, and VFX) can claim it if so much of the project is British. By this I mean, staff, landscapes, overall concept and idea. If it hits so many points then they are granted a tax relief as long as it’s somehow British. If the companies are losing money they can apply for help.

Business Angels

Business angels are people who privately invest in a company for their own gain and profit. They invest an average of 850 million every year.

In general there are six different types of investor:


Has not yet invested


Has not invested in the past three years

Wealth maximising

Experienced businessmen and women investing for financial gain


Backs businesses as an alternative to stock market investments and often for the love of entrepreneurship

Income seeking

Invest for income or to gain a job


Companies that make regular investments, often for majority stakes.

Private Funding


Private funding can be from anyone including friends and family. It’s basically where you can ask people to give you some money to help fund your project and it can come from anywhere, and any amount of money.


In finance, a loan is the lending of cash from one individual, organization or entity to another individual, organization or entity. A loan is a debt provided by an entity (organization or individual) to a different entity at an rate of interest. Companies can personally take out the loans risking themselves for a project.



Games, Animation, and VFX companies often create revenue from the games, merch, receipts they sell to people. How much they sell is up to advertising.

Contracts (Fixed Cost)


One of the more safer ways to keep money to create a contract with a publisher (or something similar). In the contract it will be agreed that withing a certain time-frame the developers will have a finished product that will create profit for both parties.

Early Access


Games can often be released early on platforms i.e. steam. This enables players to buy the game early before it has been tested for everything to bring in early revenue. The developers often use the players as QA testers for the game with every bug that comes up flagged they can fix while still earning money.

Advertising and Sponsership


In-Game Advertising

This is where players can see advertisement in games or may interact with them, this can be simple things like have a brand logo on a phone or to other things like having an actual billboard.

These are usually mini-games on a company website to help promote it.

UK Games Fund


The UK Games fund is to help indie developers make games and encourage the growth of the industry.

Eligibility Criteria:

  • You’ll normally be a registered, active games development company
  • You can also apply as a new startup, even before you have legally formed your company with Companies House (although grants will only be awarded subsequently to your company once established)
  • Companies that apply must have no more than 50 employees
  • You do not need to be PAYE registered before applying, although you will need to pay company employees using PAYE if you intend to claim their costs from the grant. If you’re not PAYE registered presently you’ll need to allow sufficient time for registration prior to grant award
  • You can apply as a company with a single (PAYE) employee, although you will need to show that you intend to work with suitable contractors, as we don’t support projects with solo development plans
  • You will not need industry nominations to make an application (although providing reference contacts could help strengthen your application if you’re just starting out)
  • You will need at least 6 weeks of working capital to enable you to draw down the grant, which must be claimed monthly after incurring and defraying your costs
  • The scale of development will be such that our grant will represent no more than 50% of the total costs of the project
  • We will consider applicants where part of the team includes UK-based contractor arrangements.



FIG has a board of people who review a game and decide whether or not it should be funded, this is to prevent people spending their money on projects that can just be left behind.