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I tried to paint with watercolour for the first time, it seemed to be quite popular but I think it will take a lot of practice to get used to but I think it was a start. I tried drawing some dandelions in my back garden. I think if I kept practising I would eventually get used to using water colour but it’s okay for now even though flowers really aren’t my speciality. I thought I would try it at least once.

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This is just a quick sketch of a face I did. I didn’t use a reference really when I should have. I wanted to experiment more with different angles, I was trying to go for a more cartoon-esque look and it didn’t take me long at all. The hair goes around the face so that your eyes would stay in the centre more. I’m happy that it helped me get into drawing again but the nose should really be bigger and the overall composition of the face could have been better.

Paint Study 2

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I did this in a similar process to the last one I did except use a different picture.

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I got this reference picture from the show Shameless, I started by outlining him and circled significant areas where they are dark and light.

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I started to fill in the person by the shirt and it was pretty much all black and had no highlights to it so that was an easy part.

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I then started to do the face, this part was much harder than it was before with the other study as I kept running into problems with my values and volume. This piece ended up taking me days as I was struggling to get past some problems. This is helping me understand white skin tones are very de-saturated and should not be making them red especially in areas around the cheeks and lips, the nose is usually always red on people and I shouldn’t be making everywhere red.

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Next I did the hair which was pretty simple. It is mainly all black with some green-ish tones coming through where you can see his scalp a little bit. Other than that a few small flicks coming off him to give the illusion of hair strands and it looked okay.

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This was the last time I used the line art as a guide, the background was pretty simple and all the areas were pretty much the same colour except for that one dark line I couldn’t draw straight. Lastly I applied a filter to it to fix my values problem, made my darks darker and lights lighter.

I’m happy this turned out okay and I was hoping to improve by spending less time on it but that didn’t work well this time, I’m getting better as guessing and understanding colours even though in my finial piece at the top is different to the final painted one. I still want to create more study but doing them every day seems like more of a challenge now, especially now that I’m going to concentrate on other work now.

Paint Study 1

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I did this earlier to try and develop my art skills further. I plan on doing a drawing everyday to help be better at art and work on my line art as it’s not as good as it could be.

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I got a reference picture from boyoungkimm and started outlining her, I also circled areas where it’s dark and very light to help be accurate with the piece. Most of what I did was very rough as my concentration was on colour for this and the lines were going to be left out anyways.

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This is the layer I put all of my colour for the person on, I was planning for a quick one hour study but it ended up being a 5 hour piece, I found it tricky to not go far with my values as she is very pale and I naturally wanted to go very dark and saturated when I shouldn’t, especially around the face. This part helped me understanding shading white areas, I always used a light blue when I should use grey too. One of the hardest things to get right was the hair, trying to get dark areas around the hand while looking like strands, could have spent more time in this area but decided it wasn’t worth several more hours.

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I made the glasses on a separate layer in case I went wrong and messed up the whole face. The tricky thing was that the glasses had shading and they were so thin, trying to get that right and making sure they’re round which I could have done a better job of but thought it was fine.

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This is the last layer before I stopped using the line art. The background didn’t matter that much but the person started looking better when she had something behind her with the bright white of her shirt. Once I made the background I decided to blur it to make her stand out more and make the art look better.

I’m happy this turned out well and I hope to do more things like this in the future. It was only supposed to be a quick piece but I ended up taking a bit more time with it, over time I will get faster and better at this.

Character Concept Art

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I thought I would try to create a close up of a person and this is kinda the design I went with. I think I’m going to change the colours and the eye shape to make it look more appealing with a faded background. Right now I was just messing with things in Photoshop trying to understand how things worked properly and I did alright but since I’ve finished some other pieces I feel like I could come back to this and make it much better than it is now.

I’m happy that I still got to do this I think I could improve on anatomy and composition instead of relying on a rule of thirds. I could improve the colours I put into it as I have too many to be complementary but for a start I think this has helped me develop my skills.

Viking Storyboard 1

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This is one of the few moodboards I made for the viking islands project. I’m doing this for my creative and technical modelling piece to create a small house on a floating island. I used photoshop to create this and I tried to use the X composition which could have worked out better. I started using colour then changed to black and white because it’s only supposed to be a quick sketch so there’s no need to spend so much time on it. This has helped me get into perspective drawing more as I just used to avoid it but I won’t get better if I don’t try. I’m happy that it looks okay for perspective art but I think there is a lot of room for improvement.

Viking Islands

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I added some particle effects to the foreground to give it a bit more depth and make the piece feel a little more finished. I’m happy I got to do this as it’s helping me understand the process of digital art more and how painting and light works, I could improve with volume and composition and understand colour more.

Concept Art – Viking Islands (Updated)

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I finished concept art for Tony which he wanted handed in by the end of the month. He helped me fix the composition of the piece by using the rule of thirds and asking me to put something in the middle-ground of the piece as it started to look strange and didn’t know how to fix it.

I started out by filling in block colours with the person and I did the same with the background. I then started to fill in some basic shading and started to go in with some ambient and directional light. For the islands I was having trouble just drawing them so I went into 3DS Max and quickly created some shaped that I could use for shading reference and a good outline. I ended up picking this one.

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It didn’t really matter about geometry or topology at all, as I was just using it for reference. I picked a good earthy brown and started to create some colour and went through the same process for all of the floating islands. If I didn’t feel like some areas weren’t dark or light enough I would turn down the opacity down and just go over it a little to get to the desired shade. After I was alright with colour and everything I did, I used the photo editing tools like levels and curves to adjust the picture, I also made it a little redder as it was looking too cool. I made a slight vignette to try and keep people in and try to keep their eyes focused in the middle.

I’m happy that this turned out alright could have spent more time on it and it would have looked better, I’m good at colour and understanding how it works although I still need to improve on it.

Concept Art – Viking Islands

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This is my concept for Viking Islands, they’re all floating islands and on-top of them is quite primitive building with basic tech like a modern kettle and a fridge inside of the building which I will do next after I have finished this piece.

First I started by filling in basic volume and where I would like things to do in general without thinking about any lines and over-complicating it straight away.

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I then created the line art for the person and tried to keep the pose right, I don’t think the arm on the right looks right but I’m not overly worried about it, I have the person wearing modern clothes as that would be a part of modern tech as they need machines to do it.

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Once I am happy with all of my line art I then started using the lasso tool to create a silhouette of the figure and fill it in, after I have done that I could then paint in the same colour to make sure I got everything and that it all looks full and not jagged edges. After I’m happy with that I can use the magic wand to select all of the silhouette and create a mask and linking it to a folder by clicking this yeyeyyryh the mask tool. This makes sure that nothing can go outside of the lines that I have drawn.

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Now that I’ve done the initial one I can now create a mask for the hair, skin, shirt, and skirt so I can’t just draw a line over them and would speed up my painting process. I started to create some shadows in it before I think about ambient and directional light.

I’m happy with what’s happened so far and I’m good with using colour and how to use Photoshop, I could improve by  spending more time editing the anatomy and probably could have fixed the arm if I didn’t worry about it too much. I haven’t finished yet so I could still improve by continuing to work on it and start filling in the background some more.

Mudbox – Basic Rock

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With Tony we made a sphere by turbo smoothing a cube, which is better for topology and smoothing groups. we then used the grab tool to pull it and make it look more defined. Next I used the flatten tool to try and make it look rugged and sharp by targeting corners and rounder areas.

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Once we were okay with what the model looked like we then found a texture image online and then use a painting stamp image tool to paint the image onto the rock which I thought was a very interesting feature.

I’m happy that this all turned out okay but I wish the model itself could have looked better and maybe chose a different texture. I think I’m okay with Mudbox but could be much better and could improve by spending more time on it.